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Master of Arts - Virtual and Augmented Reality
The course has been structured to allow students the opportunity to gain a breadth of experience and also to work in-depth on a chosen specialism, with the aim of becoming a dynamic and agile graduate who is prepared for an evolving, creative-critical discipline, not tied to the limitations of any one particular technology or approach. Graduates from the course should be able to excel across the realisation and actualisation of live projects with collaborators across communities and industries, digital, cultural, creative and third sectors. The course will take a broad interdisciplinary interpretation of what University mean by immersive practices. Rather than focusing solely on headset immersive technologies, students can expect to work across disciplines, producing hybridised post-digital work that challenges the conventions of media disciplines and encourages them to operate at the forefront of the rapidly expanding immersive sector.
The course builds upon extensive school expertise in the research and practice of immersive forms including performance/motion capture and networked performance, spatial, 360 and volumetric filmmaking, interactive media arts, installation, projection and site-specific working, immersive sound design and multichannel music composition, animation and games art, and play and games design.
Requirements
Listed below are the documents required to apply for this course.
4-Year Bachelor's Degree
65.0 %
Total: 6.5
Reading
5.5
Writing
5.5
Listening
5.5
Speaking
5.5
Total: 88.0
Reading
19.0
Writing
19.0
Listening
19.0
Speaking
19.0
Total: 71.0
Reading
59.0
Writing
59.0
Listening
59.0
Speaking
59.0
This program offers conditional admissions For conditional admission, you are required to provide English proficiency scores: Min IELTS overall: 4
Program Level
Program Length
Tuition fee
Application fee
Upcoming Intakes
- May 2025
- Jan 2025
- Sep 2026
- May 2026
- Jan 2026
- Sep 2025